#ifndef __IN_ANIMATION_H__
#define __IN_ANIMATION_H__
#include "sfsis.h"
#include "effector.h"
typedef enum
{
    IN_ANIMATION_FADE = 0,
    IN_ANIMATION_MAX,
} InAnimation_Types;

void inAnimationRestart(InAnimation_Types inType);
Efct_Stage inAnimation(void);
#endif